Intertidal is a game I originally began prototyping in UDK, and recently started rebuilding with Unity. The player explores a mysterious intertidal zone at low tide. (Please keep in mind that the art and design are very rough, with placeholder sound, and many assets either untextured or unfinished). Here's a gameplay movie from the rough Unity test:

 

 

 

 





 




 





 

 

 

 

Copyright 2017 Alex Munn