FPS Weapons and Slime Fortress (UE4 personal project)
Update: I made a big stone obelisk thing to help as a landmark, also sculpted more alien vegetation, terrain, and tried to pull it together with fog and an eerie sky box texture
Here's the current version of the rocket shooter gun thing. I don't love this, but I was mainly focused on getting a rocket loading animation to show up in-camera (amazing how much of an FPS weapon is totally hidden from view). Anyway, with more time I'd probably make some significant alterations to the weapon shape.
Update: added a few more meshes:
Here's the current set of stone block assets:
Update: I'm still messing around with the weapon designs, but decided to start throwing together a small FPS arena map, the Slime Fortress (lots of placeholder art, but the idea is fairly sketched in):
Retopping a mudbox sculpt in maya:
Early version in UE4. Most assets placeholder to figure out shapes needed for the set:
Very early WIP pass on this, I'm just trying to sort through the varous issues getting some custom weapons up and running. Here's a rocket launcher:
Here's a beam rifle:
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Copyright 2024 Alex Munn