FPS Weapons and Slime Fortress (UE4 personal project)

 

 

 

Update: I made a big stone obelisk thing to help as a landmark, also sculpted more alien vegetation, terrain, and tried to pull it together with fog and an eerie sky box texture

 

 

 

Here's the current version of the rocket shooter gun thing. I don't love this, but I was mainly focused on getting a rocket loading animation to show up in-camera (amazing how much of an FPS weapon is totally hidden from view). Anyway, with more time I'd probably make some significant alterations to the weapon shape.

 

 

Update: added a few more meshes:

Here's the current set of stone block assets:

 

 

Update: I'm still messing around with the weapon designs, but decided to start throwing together a small FPS arena map, the Slime Fortress (lots of placeholder art, but the idea is fairly sketched in):

 

Retopping a mudbox sculpt in maya:

 

Early version in UE4. Most assets placeholder to figure out shapes needed for the set:

 

 

Very early WIP pass on this, I'm just trying to sort through the varous issues getting some custom weapons up and running.

Here's a rocket launcher:

 

Here's a beam rifle:

 

 

 

 

Copyright 2024 Alex Munn