3D Art

from my Steambots project

 

from my Construction Bots project

 

Unity scene from my Blighted Village demo

 

Level layout from my Train Prototype

 

Scene from Hills Prototype

 

wip player character in unity from Oil prototype

wip cave in Unity (some meshes still untextured, but rock walls, floor ceiling getting there)

Retopologizing the high-poly rocks for the ceiling, AO bake to texture

 

from Jets vs Space Monster

 

high-poly sculpts/ in-unity screen for my Astro Prototype

For these arthropod-y creatures I'm finding it easier to separate out the legs, pincers and sculpt with symetry on the brush:

Level layout from my Astro Prototype

 

substance painter screen from my crab guys

 

meshes from my Rocket Patrol prototype:






 

meshes from my Remote Station prototype



 

device test model


 

 

I did level layout and much of the modeling/texturing/lighting on this level from Bioshock 2

 

 

 


 

Here's a case where I designed a escape vessel, made low res models to figure out the shapes and test them in level, and did some paint-overs to hand over to the modeling team:

 



 

Copyright 2024 Alex Munn