3D Art from my Steambots project
from my Construction Bots project
Unity scene from my Blighted Village demo
Level layout from my Train Prototype
Scene from Hills Prototype
wip player character in unity from Oil prototype wip cave in Unity (some meshes still untextured, but rock walls, floor ceiling getting there) Retopologizing the high-poly rocks for the ceiling, AO bake to texture
high-poly sculpts/ in-unity screen for my Astro Prototype For these arthropod-y creatures I'm finding it easier to separate out the legs, pincers and sculpt with symetry on the brush: Level layout from my Astro Prototype
substance painter screen from my crab guys
meshes from my Rocket Patrol prototype:
meshes from my Remote Station prototype
device test model
I did level layout and much of the modeling/texturing/lighting on this level from Bioshock 2
Here's a case where I designed a escape vessel, made low res models to figure out the shapes and test them in level, and did some paint-overs to hand over to the modeling team:
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Copyright 2024 Alex Munn