Office UE4 art demo (personal project) I decided to get back into Unreal and Substance Designer recently, so I built this little scene in UE4 to test some of the materials I was working on. Of course I couldn't resist building out the room with some quick props and big hole in the corner. Hmmm, what's down there?
Some of the materials (Sub. Designer, rendered in Marmoset toolbag)
ceiling tiles w emissive channel
Some quick props in Maya, baked some details, then PBR textures made in photoshop: In level: added coffee cups/stains:
This started as a materials test scene w some vintage furniture, but I couldn't help think about what it might be if you expanded into a game level, what the setting is, etc.
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