In 2008-09 I was a level architect on 2K's Bioshock 2. I worked with the team to sketch out rough concepts, prototype and assemble levels in the editor, create 3D models and textures, and eventually do a final art pass to get the visual details and lighting just right.


In addition to level layout, in several areas (like the diner below) I modeled and textured the building exterior meshes, while the most of the props and signs were handled by our awesome modeling team.





I also worked on the design of the escape pod. After talking through cinematic ideas with the team, I did a few sketches and started mocking up a proxy model to test out in the level. I then did some detailed paintovers for the modeling team.





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