In 2013 I finished work on The Bureau: XCOM Declassified for 2K Games. During the final year of development I primarily focused on the design of the alien architecture for the levels. I did a lot of sketching and modeling of rough placeholder meshes which were then handed-off to our modeling team. I then worked with level designers and level architects to implement the alien architecture throughout the levels of the game.

 

 



 

 

 

Additionally, I worked with the art team to help tune the levels for optimum perfromance on consoles. I also helped create the rough layout for the first level of the game, including working closely with the modeling team and level designer to establish the style and metrics of the 3D art.

 

 



 

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