Dungeon Crawler Prototype (wip personal project):

This is an old Unity experiment trying out point and click dungeon navigation. Technically, i used the ScreenToWorldSpace function, which does a raycast to find the point in world space where the mouse clicked on the floor plane. The was also my first attempt with Nav Mesh Agents.

 

 

 

 




 

old video from earlier WIP version last year:




 

Copyright 2024 Alex Munn