Martian Rocket Patrol is an ongoing work-in-progress idea that I've been roughing out in Unity. I'm very excited about exploring a vintage sci-fi theme with a more playful-looking style. Here's a video of the recent progress, including my own new WIP camera/anim controller set-up and the beginnings of a crafting system (and keep in mind this is super WIP and that much of the art and gameplay is unfinished):
Here's an earlier version using an asset store camera/anim controller. Not much happening gameplay-wise, just figuring out style/look.
WIP UI and graphic design elements:
Here's an interesting recent test: I wanted to test out having an animated character bust in the level rendering to a texture on the UI canvas. Thanks to Unity this turned out to be pretty straight-forward (this character is SUPER temp, just took a few hours to get it modeled and rigged for this test):
I also started on a Robot, using my usual process of developing a decent low-poly quick textured test to figure out composition, rigging issues, etc. Once that's ironed-out I'll start in on the high-poly model/texturing.
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Copyright 2018 Alex Munn