Rocket Prototype (personal project)

Update: spent a little time on the helper bot, who now actually helps

 

Here's a new martian beast in gif form:

Here's the super-speedy (1hr?) up-res sculpt from the low-poly model (I'm not looking for great details, just enough bump to show up in game screen)

 

 

 

Also thinking about the characters. If I'm going to go ARPG with this, in addition the gun-wielding space Ranger lady, I probably need a melee guy and a magic-user.

 

 

The wizard harnesses ancient Martian magic or something

 

 

 

Update: So in an effort to get small playable level built I made a stationary boss thing and tried to design a little battle, here's how its going so far.

 

 

Update: I recently spent a week revamping this retro-scifi idea, trying to get some shooting gameplay working. Its now more of an ARPG vibe. Also, for production speed, I've been hand-painting the textures (on some things like rocks I'm giving it a little mudbox bump), and I kind of like that direction (saves so much time!)

 


 

I'm also re-working some of the sketches, and adding new ones, still love this retro sci-fi style, very fun to sketch martians and ray guns!

 

 

Trying out some gif loops

 

 

 

 

 

Here's the very old early Unity test I did, trying to figure out 3rd person navigation, gameplay. I used an asset store camera/anim controller, mostly just figuring out style/look. Some good ideas in here that I would love to revisit at some point.



 

 





 

 

 



 

 

 

WIP UI and graphic design elements:



 

 

Here's an interesting recent test: I wanted to test out having an animated character bust in the level rendering to a texture on the UI canvas. Thanks to Unity this turned out to be pretty straight-forward (this character is SUPER temp, just took a few hours to get it modeled and rigged for this test):

 

I also started on a Robot, using my usual process of developing a decent low-poly quick textured test to figure out composition, rigging issues, etc. Once that's ironed-out I'll start in on the high-poly model/texturing.

 

 


 




 





 

Copyright 2024 Alex Munn