Remote Station Prototype (personal project)
This was an old prototype I originally started in UDK (eventually rebuilt in Unity). The player controls a robot on a deep-space harvesting facility. Like most of my prototypes, I started with rough models and just tried to get basic gameloop figured out, while slogging through learning Unreal script (see UDK version video at bottom) Eventually I went back and did a high-poly pass on everything, and brought it into Unity (some of my early days figuring out C# scripting, and used an asset store 3rd person controller). Here's a video of the level in Unity:
New Unity level with upgraded hallway meshes. This scene is using mostly spotlights along with Enlighten pre-computed GI bounce:
WIP graphic design ideas:
I've been doing a high-poly pass of the characters:
Previous UDK Prototype: To get the original prototype up-and-running quickly and figure out the art style, I made quick hand-painted textures for all the models. Here's what it looked like:
Here's a video of the original UDK prototype (with really rough art and gameplay):
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