Astro Prototype (current WIP personal project):


Here's a prototype I've been playing around with in Unity, mainly focused on figuring out 3rd person camera/movement with zoom to over-the-shoulder FPS aiming/shooting as well as a chance to play with high-res asset pipeline.




Unity scene, instead of terrain sculpting in editor, I modeled the terrain tiles in Maya that snap together, then used Amplfy shader to create 4 layer blend material that uses RGB mask from Photoshop to blend between textures (dirt, rock, alien crust, alien goop):


potential UI style:





space crate baked from high-poly details in Maya, texturing in Photoshop:


mission shoulder patch:

Copyright 2020 Alex Munn