Astro Prototype (current WIP personal project):
Here's a prototype I've been playing around with in Unity, mainly focused on figuring out 3rd person camera/movement with zoom to over-the-shoulder FPS aiming/shooting as well as a chance to play with high-res asset pipeline.
Unity scene, instead of terrain sculpting in editor, I modeled the terrain tiles in Maya that snap together, then used Amplfy shader to create 4 layer blend material that uses RGB mask from Photoshop to blend between textures (dirt, rock, alien crust, alien goop):
potential UI style:
mudbox:
space crate baked from high-poly details in Maya, texturing in Photoshop:
mission shoulder patch:
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Copyright 2020 Alex Munn