Crab guys (personal project)

Here's the latest one:

 

This time I wanted to get him moving around in Unity, get some gameplay started (not much yet, nav mesh agent punches player within range, player can take damage die):

 

mudbo sculpt:

Retopo in maya:

 

I wanted to try out SketchFab and also brush-up on my Substance Painter chops. This started as basemesh from Maya, sculpted in Mudbox, retopologized and textures baked in Maya, painted in Substance, rigged and animated in Maya, and assembled in Sketchfab.

 

mudbox sculpt:

 

wireframe and rig in maya:

 

from Sketchfab viewer:

 

sketching ideas:



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