Crab guy (personal project)

I wanted to try out SketchFab and also brush-up on my Substance Painter chops. This started as basemesh from Maya, sculpted in Mudbox, retopologized and textures baked in Maya, painted in Substance, rigged and animated in Maya, and assembled in Sketchfab.

 

mudbox sculpt:

 

wireframe and rig in maya:

 

from Sketchfab viewer:

 

sketching ideas:



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