Shape Generation Test (personal project)

These are quick tests I'm kicking around in Unity, generating shapes from a few basic parts and some randomization in the script:

This was a sort of random idea, I tried doing totally unlit materials:

 

Leaning into the plant/vine look, also added spawn delay so it grows a bit slower.

 

This one I tried randomly place a target sphere, then using Unity transform.LookAt function combined with a gradual rotation Lerp:

 

after noticing some plants, I tried rotation lerping each succesive node in a upward direction.

 

another variation, this time no branching, limit the angle resulting in strands

 

a variation of 5 where I played with the scale of each node as it grows

 

version 5, trying to get something more cluster-y

 

version 1

 

version2

 

version 3: I added skeletal meshes to the mix, using a random generated playback speed for each one.

 

 

 



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