Shape Generation Test (personal project)

This is a quick test of some ideas I'm kicking around for generating abstract shapes from a few some basic parts and some randomized instances:

 

another variation, this time no branching, limit the angle resulting in strands

 

a variation of 5 where I played with the scale of each node as it grows

 

version 5, trying to get something more cluster-y

 

version 1

 

version2

 

version 3: I added skeletal meshes to the mix, using a random generated playback speed for each one.

 

version 4: Added some particle emitters

 

 

 



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