Shape Generation Test (personal project) These are quick tests I'm kicking around in Unity, generating shapes from a few basic parts and some randomization in the script: This was a sort of random idea, I tried doing totally unlit materials:
Leaning into the plant/vine look, also added spawn delay so it grows a bit slower.
This one I tried randomly place a target sphere, then using Unity transform.LookAt function combined with a gradual rotation Lerp:
after noticing some plants, I tried rotation lerping each succesive node in a upward direction.
another variation, this time no branching, limit the angle resulting in strands
a variation of 5 where I played with the scale of each node as it grows
version 5, trying to get something more cluster-y
version 1
version2
version 3: I added skeletal meshes to the mix, using a random generated playback speed for each one.
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