Shape Generation Test (personal project)

This is a quick test of some ideas I'm kicking around for generating abstract shapes from a few some basic parts and some randomized instances:


another variation, this time no branching, limit the angle resulting in strands


a variation of 5 where I played with the scale of each node as it grows


version 5, trying to get something more cluster-y


version 1




version 3: I added skeletal meshes to the mix, using a random generated playback speed for each one.


version 4: Added some particle emitters




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