Ruins Prototype (personal project) This was an early Unity experiment from like 10 years ago, I was just starting to understand grid-based pathfinding and the idea was to be able add/edit your ruins scene, add units, grow things, etc. that would update patihng, goal targets, etc. in real-time. I love the idea of doing a casual terrerium style sim, so would love to revisit this when I have time.
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